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Intro to Asset Design:

Hard Surface and Organic Objects

For my first assignment in the 3D Animation and Gaming (Year 1) course, I’ve been tasked to create two designs for two specific objects for a fictional game of my invention, both based on a specific given prompt and referenced to at least one real object from the real world.

To keep this first work project organised, I’ll divide everything in sections, starting from the Research&Development and finishing with the Final Concept sheet of both objects.

Visual Development & Concepting

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