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Artist Garden feat. Leonora Carrington (Team 10)

  • Writer: Koralia
    Koralia
  • Feb 5, 2021
  • 1 min read

For our second-week challenge, we've been teamed up in groups with the Game Design students, with the specific task of developing a game environment based on a suggested artist per group, and as stated in the title, our artist is Leonora Carrington.

We all looked at the suggested artist works and quickly came up with the main characters, other NPC's, and the plot.


The world is divided into two sides, where two warring sibling deities are trying to defeat each other to rule the whole world.


To end the war, the player must travel through the lands and collect particular personality traits:

Nature traits, mainly belong to the good-hearted deity Serenity.




  • Deity of her namesake

  • Nature, light, and peace

  • Siding with her grants player character abilities linked with fortitude and passiveness

  • Hopeful (Double jump), Solitude (move faster when enemies not nearby)




Nurture traits, mainly belong to the dark-hearted deity Vibrance.







  • Deity of his namesake

  • Nurture, life and passion

  • Siding with him grants abilities linked with emotion and drive

  • Grit (Grapple hook that sticks to corners), Driven








When the player collects more traits from either Nature or Nurture traits, he will mostly side either Serenity or Vibrance to end the war.


Unfortunately, I don't have screenshots of the environment, but I have the walkthrough of the environment with a proper explanation made by Tarik, a student from Game Desing who is also in our group!


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